posted on 2023-08-04, 06:30authored byLindsay Grace
This paper describes the theory and implementation of a 2-tiered procedural rhetoric game. The game, Black Like Me, employs critical design to encourage players toward situational analysis instead of mere attribute matching. Players are presented with a color matching game at the surface, but the game is designed to reward players for holistically evaluating a scene and subverting the explicitly suggested game rules. The game is designed to train players toward perceiving ambiguity and employing alternative play strategies.