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Black like me? embedding 2-tiered procedural rhetoric in a critical game

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posted on 2023-08-04, 06:30 authored by Lindsay Grace

This paper describes the theory and implementation of a 2-tiered procedural rhetoric game. The game, Black Like Me, employs critical design to encourage players toward situational analysis instead of mere attribute matching. Players are presented with a color matching game at the surface, but the game is designed to reward players for holistically evaluating a scene and subverting the explicitly suggested game rules. The game is designed to train players toward perceiving ambiguity and employing alternative play strategies.

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American University (Washington, D.C.)

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http://hdl.handle.net/1961/auislandora:77541

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