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A simple multi-player video game framework for experimenting and teaching cultural understanding

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posted on 2023-08-05, 11:34 authored by Peter Jamieson, Lindsay D. Grace, Naoki Mizuno, Chris Bell, Darrell Davis

We have created a game called Culture Code that allows researchers and teachers to host online games where teams have asynchronous abilities. Inspired by the game Barnga [11], which is designed to explore factors related to communication problems in intercultural situations, our game, Culture Code, takes Barnga's basic mechanics and extends them. In Barnga, some players enter a game where they do not know the game rules resulting in a disadvantage compared to others who already know the rules. This mechanic is meant to simulate the disadvantages of someone entering a culture where the rules aren't explained. We extend this idea into out frame-work in which players are divided into teams, and each team's capabilities can be uniquely defined. This framework can be used to create a wide variety of scenarios to facilitate experiments and teaching points related to cultural advantages and disadvantages.

History

Publisher

Miami University

Notes

Published in: Proceeding AcademicMindtrek '16 Proceedings of the 20th International Academic Mindtrek Conference, Pages 422-425.

Handle

http://hdl.handle.net/1961/auislandora:83269

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